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Milne, A. A. (Alan Alexander), 1882-1956

"If I May"

You cannot laugh at Tiddleywinks, nor at Ludo (as I hear,
but I have never yet discovered what Ludo is), nor at Happy Families.
But the ideal game is provocative of that best kind of laughter--
laughter at the undeserved misfortunes of others, seasoned by the
knowledge that at any moment a similar misfortune may happen to
oneself.

Just before the war I came across the ideal game. I forget what it was
called, unless it was some such name as "The Prince's Quest." Six
princes, suitably coloured, set out to win the hand of the beautiful
princess. They started at one end of a long and winding road, and she
waited for the first arrival at the other end. The road, which passed
through the most enthralling scenery, was numbered by milestones--"1"
to "200". Suppose you were the Red Prince, you shook a die (I mean the
half of two dice), and if a four turned up, you advanced to the fourth
milestone. And so on, in succession. So far it doesn't sound very
exciting. Rut you are forgetting the scenery.


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